You take choice 5 out of 15 and go through the sewers instead of the top, no strike that - you decide going above ground is best, so you get a crane and lower the shaft so you can sneak across onto the roof - no strike that, you decide to go full force and shoot everyone in your path - no strike that, you decide to go to the building manager and get a keypass, now when you open the caravan that the manager is in, it has cameras inside it, so you hack those cameras to work for you. So options, lead to options, lead to options. Now, there are about 10-15 different 'ways' you can get into the building and each 'way' has branching 'options'. You need to infiltrate a building and get past all the guards in the building so you can download an important document (this is hypothetical). Let me explain - It's like this there is a simple thing you need to do. ![]() Each hub (or sectioned level) offers hundreds possible 'ways' to achieve a simple goal. It still stands alone as something incredible - the only problem is that now people have to look past the age (if they are coming in fresh). Deus ex is the true definition of a masterpiece, it gives you true options - options that the lesser masterpiece human revolution can't even match. So surely that means I deduct a few points right there? No. Why? It's sure visually aged poorly, it's kind of clunky. Deus ex - has been my favorite game for the past 12 years. ![]() Then add a dash of common sense and ability to analyse and read between the lines. Then cross-compare them with the positive reviews. ![]() You know what should truly sell you on deus ex? Reading the negative reviews on metacritic.
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